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Board game developed by Gabriel Bittante, In Hwan Oh, Tamy Shimada and me, supervised by Professor Cláudia Weber in the ludic discipline of the ESPM design course.

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This was the most fun project to do in the 5th semester, maybe the entire course, free term assignments we usually get lost in what we should do.
 

Thinking about the demands of the board games market, in which some of the visits to Galapagos during the period I was at GameLab, we were told that the national industry of analog games suffers from an extremely niche audience, and lack of a graphics park highly developed like the European.

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In game design, it is very common to take advantage of mechanics that already exist in other games and adapt them to a new context.

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As we cannot solve the Brazilian graphic polo, so we propose an easy game to play, with the objective of being a game for young adults aimed at socialization, simple to understand and to play and fast.

The game boils down to defending one of the absurd propositions of the cards, whoever convinces the largest number of players wins.

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more projects!

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